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Exedor

277 Game Reviews w/ Response

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6 reviews are hidden due to your filters.

Wow!

What an awesome little game! Cool atmosphere, great music, not too difficult to figure out. Nice ending. Not all questions should be answered all the time. Leaving a question leaves a sense of wonder behind.

Although it's not long or overly complex, I wouldn't be surprised if this gets a spot on the Front Page.

Well done. :)

CloudEater responds:

Thanks much for the review. I would be very happy if it got Frontpage.

0 for you. Sorry.

I gave you a zero for several reasons.

First, your choice of keys. ENTER can be a system key. SHIFT is a system key. If you hit SHIFT 5 times in a row, on some systems it can cause a box to pop up, which is annoying right in the middle of a game. Hold SHIFT for a period of time and it can cause things to happen on other systems. So don't use system keys! Use A, S, D, Z, X, or SPACE bar like everyone else. It's easier as well because then your fingers aren't packed into a small space on the keyboard.

And second, I couldn't get it to work. The arrow keys operated something like a cursor, but it didn't register that it was on anything. Without being able to right click and hit play, cuz that's been disabled, I couldn't go anywhere.

It looked and sounded great. Too bad I couldn't actually do anything. :\

CreatorNuke responds:

Thank you, il work on changing the fire button. And im sorry you could'nt get it to work, I have fixed the difficulty select screen so you now should be able to start the game, hope you will enjoy it when you get it to work :)

Good game, but...

It still needs some things.

-When I was in the shop, the window blocked the view of how much money I had.

-Needs more levels of power ups and it needs to be clearer that you've actually bought the item. I tried to buy Rapidfire and it went dim, but when I got back to the level, I'm not sure it gave me what I was trying to buy. I did have enough money. I wanted to buy 2x Rapidfire, but with it dimmed, I couldn't click a second time.

-Needs power up vs enemy strength adjustment. By level 4, there were so many enemies on the screen that I couldn't kill them in time. Just concentrating in the enemies from one side STILL allowed those enemies to reach my fire.

Other than these few adjustments, this was a fun game. :)

Azh321 responds:

Like the author comments says, we will be adding all of that and much much more now that the 72 hour Game Jam is over! Let me know if you have any other suggestions!

Great game!

I love the background design. I'd have it as wallpaper on my computer if I could. :)

CoreSector responds:

Actually, you can download a copy of it here:

http://coresector.com/graphics/backgr ound.png
(Remove space that newgrounds adds)

Great game!

But why are all the medals worth 0 points?!

ThomSip responds:

they haven't been approved yet ;)

Great!!

I love blowing apart big bosses bit by bit. It was common in past shooters, but it's one thing that's been missing from games recently. This was cool! :D

mofunzone responds:

Haha, exactly! Thanks man!

It's good!

The only problems I found was that she moved a bit slow.

Also, can you make the "sensor" for the girl a bit smaller? Sometimes it seems like she barely fit into the gaps. On several occasions, I started to fall down a hole, but when I turned too quickly to head toward the next hole, she wasn't far enough down, and it bounced her right back onto the platform I was trying to leave.

otherwise, great! :)

Tykox64 responds:

the problem has to do with flipping the bounding box when the character is rotated, I couldn't think of a practical way to solve this without alot of core re-writing after tha game was pretty much done. I do apologise to those of you who get caught by the crushers because of this very small and stupid glitch. Actually, I just thought of a solution. ~edit~

Can't read it.

It sounds nice. It looks nice. It doesn't work, tho. Also, the words are all so small they almost can't be read. Expand it all! ...and make it work.

necroking1 responds:

right click zooom in sorry

12cly90pov2

Good, but hard.
Even the clues didn't help in some levels.

I had no idea on several levels, so I right-clicked and chose forward.
Level 2: No idea.
Level 4: I zoomed and found something about 'poles' but didn't know what to type as the answer.
Level 9: No idea.
Level 10: I found the hidden paths, but I don't know the code.
Level 11: You need to change the date. Americans don't put their dates in that order. We put it as MM/DD/YYYY, not DD/MM/YYYY. Many people will lose this question.
Level 12: No idea.
Level 13: Getting sent back to the beginning will make a lot of people mad. I almost didnt replay it.

I didn't give any real answers here in my review. The game is nice. It makes you have to think, but sometimes, it's still too hard.

EventHorizon responds:

thanks, you were very clear and you're right about acuna levels because the code for level 10 if you have not seen the show "Lost" you can not know, I have also the 12 the date for you is different.
Level 2, just click "level 2 and continue.
level 9 is a plant response, 4 letters
Level 4, the answer is precisely the word in quotation
etc. ...
Really thanks for the comment!!!

Great game!

But the 7th room is near impossible. (The one with hearts that show only when you're by the door.) The hearts in the upper right corner turn so fast that you can't get off the platform before dying. I got stuck there. :'(

EqualToCody responds:

sorry man. it is a bit hard.

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