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Exedor

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This game is great! The detection in front of the cat was questionable, though. Do I have to click left for left items and right for right, or can I click directly where both cross? I couldn't tell from gameplay. Also, an ad after every level is too much. The occasional ad is ok, but that cut your score in half.

Vitapoly responds:

removed ads at end of game~ eating left and right at the right time and direction gives a "Perfect" timing combo; otherwise it will just eat it regularly

This was fun, however, you need to change a few things:

1. I got the -10 Lucky space only on the 1st game. After that, it never came up again. It must remember that you got it in the first game and so it doesn't give it to you in the second game.

2. Make each bomb 10 seconds, ot 3. I clicked on everything as fast as I could and got 1st place by exploding everything.

3. A mute button or a selection of songs would be nice. The music is appropriate, but can get grating after a while.

SSStand responds:

Really good ideas !! I will take them for my next development !!

Newgrounds is not for WIP submissions. Please only submit finished items.

wingsyo responds:

of course not for WIP submissions,but I need more feedback & suggestion to fix the content until it finished.

Why would you push UP to drop something???

In the original NES version, I enjoyed (and counted on) being able to rotate left and rotate right. In the newer 'internet' versions, they replaced the separate rotation ability with "press up to rotate right," which was disappointing, but easy to handle on the arrow keys.

Keep the separate rotation ability, but be sure the control keys are comfortable on the player's hands. Or make them customizable, so players can choose and adjust as necessary. But also use UP to rotate right, as many people are used to that as being a standard control.

Left arrow should be left, right arrow should be right, and DOWN should be drop.

Other than that, the graphics were stylised, but not overly bad, at least, not in gameplay, which is what counts. The font, however, was cheap and nasty. Don't draw your letters, use a font. The music was good.

Ricvail responds:

Thanks for the advice! I'll work on the controls, if I don't get some kind of magical inspiration for a new game, in which case I'm going to leave this project to its destiny... you know, I did it mostly to learn the language (and for my friend), it wasn't meant to be the game of the century.
Which is also the reason I didn't hire a grapher. I am fully aware of the lack of quality, but since it is my first project it could not hope to compete with the many other tetris clones out there anyways.

The most important aspect of any game is: "is it enjoyable to play?" Unfortunately, this game is not enjoyable at all.

Always put in-game instructions, not just in your author comments, as they are often hidden off-screen when the screen comes up. Also, be clear in your instructions, which is easier to do in-game, as you can have examples. Am I safe if a red ball hits my red ball? Or is it that any enemy ball kills me? These are things to think about for the next game, but this one was not fun at all. Count it as a learning experience and start another great project. :)

TheSkythe responds:

This is the kind of review I needed. Thank you.

Sign in to play?

That's just what I need; another password and account to remember.

Sorry, no 'play as guest' for me, no score for you.

Sux, too, cuz I like your games.

artlogicgames responds:

its easy register no need to confirm :) . SOrry we waiting for tom to integrate with NG login , but takes too long to wait his responds .

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