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Exedor

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36 reviews are hidden due to your filters.

Please don't submit tests or unfinished things to the Portal. If people submit unfinished things, then this will become an unimpressive site. Would you hang out on a site where none of the movies or games are completed? Think about it.

If you want feedback, tips, and ideas, that's fine, but this isn't the best place for this. The Portal is for finished items. The Forums are what you want. Load this into your Dumping Grounds. It's the third icon from the left at the very top of the page when you're signed in. It looks like a bucket with an arrow pointing down. Once it's loaded there, copy and paste the link into the Forums (Community>Forums). That way, people see it and give tips, which is what you want, but it's not in the Portal, filling your account with low scores or blams, which you don't want.

The Portal isn't for tests or pointless submissions, tho: http://www.newgrounds.com/wiki/help-information/content-submission

Good luck. :)

Nice! This is indeed new and interesting! Well done. :3

It's a good start, but there's really not very much to this yet. Also, rather than telling us about things that happen, add it into the game. I'd like to see where this goes from here! Right now, it's way too short, tho.

It's a good idea. It's just too fast. :\

The first platform HAS to be a normal platform. If I take too long getting from the mouse to the arrow keys, the platform will disappear before I can run to the end and get to the next platform. It also doesn't reset with the game, so when you fall and restart, the platform is already half gone. Since the controls are key-based, not mouse based, consider using the space bar to start/restart the game, so all hands can be at the ready when it starts.

cs90 responds:

Thanks for your feedback. In testing I was using W,A,S,D to move so my left hand was ready to move and my right hand was on the mouse, but I'll have a look at having some kind of delay when the level resets to give the player time to ready themselves with the controls. Did you mean the very first platform in the game or the first platform of each level? If it's just the very first one then I will just extend the time it takes for that particular platform to explode.

As for not resetting, I can't seem recreate that problem. Everything except the 'lives' & 'time' should reset when you fall. Which level was it happening on?

Thanks

Isn't this a tutorial or template?

Please don't submit things that come from tutorials. They count as public files, since they're available to everyone. And when you do tutorials, you're not actually creating your own game. You're following steps to re-create someone else's game, and so, that's why they're actually against the rules. Submissions must be your own creation.

This looks good, but I can't get it to do anything. I'm stuck on the main screen, so I can only rate it as a picture. ...and a template. Since it's a public file template or tutorial, it will be removed.

This has been submitted MANY times by others before you.

http://www.newgrounds.com/wiki/help-information/terms-of-use/game-and-movie-guidelines

Keep working at creating things. Just make it all your own.

Good luck. :)

You answered 15 correct answers and 8 wrong answers.

...somehow, this math doesn't add up.

Otherwise, it's ok, I guess.

DLyonsTheNewground responds:

Thanks for reply

It's not bad, but we either need to self-fire, or he needs to fire faster. If you don't start blasting that asteroid as soon as it comes in the top, you won't be able to destroy it before ti gets to the bottom and/or hits you. Otherwise, it's good.

ShapeshiftingMike responds:

Thanks for the feedback.
The main gun is manual now.

All asteroids need to be struck 3 times before they explode, that number
rises at higher waves.

My logic was that the side weapons would be used to dispatch
hard situations.

It looks fun, but the controls need reworking; they're too scattered. You must not have a Qwerty keyboard. Those of us who do find that WASD or the arrow keys are best for movement. Up/W is good for jumping, unless there are ladders to climb. With the current setup, the drill button requires the use of the fingers that are being used as the movement controls, thus, you have to either stop moving to drill, or twist the hand in an uncomfortable way to hit the key. :\

javurtez responds:

I really thought the controls were easy.
- If you're used to WASD movements use the J to drill and K to jump.
- If you're used to Arrow keys use the Z to drill and X to jump.

You should simplify the controls. If I'm using arrows or WASD, make W or UP be the jump button, not the space bar. If I have to control with the WASD keys, then I have to take my hands off the controls to get to the key to shoot. Up/W to jump is intuitive for your players.

Use space bar for the jump. Then, your players can use both hands if necessary.

Ghost615b responds:

I am working on that atm, because one of my friends noticed that if you keep the space bar pressed for too long the page scrolls down :) thx for the input.

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