Nice! This is indeed new and interesting! Well done. :3
Nice! This is indeed new and interesting! Well done. :3
It's a good idea. It's just too fast. :\
The first platform HAS to be a normal platform. If I take too long getting from the mouse to the arrow keys, the platform will disappear before I can run to the end and get to the next platform. It also doesn't reset with the game, so when you fall and restart, the platform is already half gone. Since the controls are key-based, not mouse based, consider using the space bar to start/restart the game, so all hands can be at the ready when it starts.
Thanks for your feedback. In testing I was using W,A,S,D to move so my left hand was ready to move and my right hand was on the mouse, but I'll have a look at having some kind of delay when the level resets to give the player time to ready themselves with the controls. Did you mean the very first platform in the game or the first platform of each level? If it's just the very first one then I will just extend the time it takes for that particular platform to explode.
As for not resetting, I can't seem recreate that problem. Everything except the 'lives' & 'time' should reset when you fall. Which level was it happening on?
Thanks
You should simplify the controls. If I'm using arrows or WASD, make W or UP be the jump button, not the space bar. If I have to control with the WASD keys, then I have to take my hands off the controls to get to the key to shoot. Up/W to jump is intuitive for your players.
Use space bar for the jump. Then, your players can use both hands if necessary.
I am working on that atm, because one of my friends noticed that if you keep the space bar pressed for too long the page scrolls down :) thx for the input.
Age 52, Male
Umbrella Corp
Colorado Springs CO
Joined on 1/15/05