Newgrounds is not for WIP submissions. Please only submit finished items.
Newgrounds is not for WIP submissions. Please only submit finished items.
of course not for WIP submissions,but I need more feedback & suggestion to fix the content until it finished.
Why would you push UP to drop something???
In the original NES version, I enjoyed (and counted on) being able to rotate left and rotate right. In the newer 'internet' versions, they replaced the separate rotation ability with "press up to rotate right," which was disappointing, but easy to handle on the arrow keys.
Keep the separate rotation ability, but be sure the control keys are comfortable on the player's hands. Or make them customizable, so players can choose and adjust as necessary. But also use UP to rotate right, as many people are used to that as being a standard control.
Left arrow should be left, right arrow should be right, and DOWN should be drop.
Other than that, the graphics were stylised, but not overly bad, at least, not in gameplay, which is what counts. The font, however, was cheap and nasty. Don't draw your letters, use a font. The music was good.
Thanks for the advice! I'll work on the controls, if I don't get some kind of magical inspiration for a new game, in which case I'm going to leave this project to its destiny... you know, I did it mostly to learn the language (and for my friend), it wasn't meant to be the game of the century.
Which is also the reason I didn't hire a grapher. I am fully aware of the lack of quality, but since it is my first project it could not hope to compete with the many other tetris clones out there anyways.
The most important aspect of any game is: "is it enjoyable to play?" Unfortunately, this game is not enjoyable at all.
Always put in-game instructions, not just in your author comments, as they are often hidden off-screen when the screen comes up. Also, be clear in your instructions, which is easier to do in-game, as you can have examples. Am I safe if a red ball hits my red ball? Or is it that any enemy ball kills me? These are things to think about for the next game, but this one was not fun at all. Count it as a learning experience and start another great project. :)
This is the kind of review I needed. Thank you.
You need to have it shuffle when there are no more moves left. I hate having my game end because it didn't send me what I needed to continue. It also needs a way to bust up areas that locked up due to no available matches.
I like it, but start him in the middle. He starts way too close to the edge, so if he gets hit, he's dead. Also, have him run to the center faster. If I get hit on the edge of a pillar, he'll drop onto the flat top of it, but he then has NO momentum and just stands there for the spike wall to get. I enjoyed this once I got going, but getting going caused a lot of deaths and a lot of rage.
Age 52, Male
Umbrella Corp
Colorado Springs CO
Joined on 1/15/05