I'm having some trouble playing the game.
While the picture shift effect is cool, it doesn't always work. On some images, it goes to a grey-black static when I get all the way to one side or the other. Some rooms didn't work at all, and went straight to static. Example: Yard>rear patio>bedroom>static room.
Also, it would make it easier to navigate if the movement arrows also told where you were going upon putting the cursor on them. Example: "Hallway", "Lower Main Stair", "Samantha's Room", etc. I came to the kitchen; it said there was a guard, but I couldn't figure out how to return to Sam's bedroom- probably due to multiple static rooms, but still. Those identifiers would help.
What's with the ads?! The screen stopped responding and after a moment, I noticed "Close Ad" in the upper corner. Once clicked, it said "Closing in 9..." and I had to wait. Twice, this happened. I'm ok with ads at the beginning of a game. I plan to make some games eventually and I understand an ad click helps all that happen. But to interrupt gameplay is unacceptable, as is multiple ads. If I wanted a commercial every 10, I'd be watching TV.
One suggestion; make a ffwd and a skip option for the opening. I skipped the whole thing and I don't know why I'm after this girl or who she is. I read fast and can go thru text quickly, but sometimes, gamers are short on time (as now) or patience, and just want to get to the game, and the nice, but slow, video parts seem unnecessarily long. It would be an improvement to be able to ffwd thru piece by piece, and have the option to skip all. That way, you can watch it all, or speed thru it all, or skip it if it a replay.
The game looks interesting, and I'll try again later. I hope there are some helpful tips and suggestions here, tho.