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Exedor

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Excellent!!

I had no probs with the music and was at 404. It was fun. I expect Front Page!

Not bad at all.

Once the guys stop coming, then you have to wait for the level to end. Other than that, it's not bad at all. All the extra stuff (description, music and animations, unlockables, etc) add a nice touch. :)

BadFurDay responds:

Thanks ;)

That was a blast!! :D

Short, but fun. What do the books do?

:)

Cool!!!

Some of the clues were hard to understand. I don't understand the clock or the last symbol/number system. Which numbers are 1 thru 5??

------WALKTHROUGH-----

Or, what I know anyway.
1. Go into the house and go upstairs.
2. Go to the right. You'll see a door, and a hatch in the roof (hard to see) that it says goes to the attic. Click on the hatch and stairs come down. Go up.
3. Attic: On the right wall, there's a light space. Click here for some numbers. There's a dead person hung on the back wall. There's a symbol near his body. It's hard to see so start with your cursor on his forearm (near center of screen) and move your mouse down til the message pops up at the bottom of the screen, then CLICK. It will give you a better view of it. You MUST click on EACH symbol you find to advance later on!
4. Exit the attic and enter the bedroom door. Search the room. Enter the numbers from the attic into the safe number pad (3489) and then click ENTER to open the safe. If you mess up, just redo. Examine the heart, read the book, and CLICK on the symbol at the back of the safe (although it won't pop up a picture of it). Exit the safe and go to the door at the back of the room. Take the key from the bathroom sink.
5. Go back downstairs.
6. From the entrance, bear left to the dark hallway. Examine the picture on the wall. This star is the map on how to enter your final clues at the end of the game...I think. The door to the left takes you to the cellar, but you can't go anywhere yet, so go straight down the hallway. Examine the clock. No, I don't know why. Cuz it's cool. Go thru the right door.
7. Kitchen: Examine the microwave. Click on the head so the larger pic comes up and click on the symbol. Now go thru the door at the back of the room. Read the diary. Go back to the 'clock room'.
8. Go thru the left door. Library: There's a hand in the lower right. Just in front of the fingers, there's another symbol. Click it to look at it! In the bookshelf above the hand, click on the lightest book to find Xavier's book. Read it. To the right of the 'unnerving sculpture' it says 'remember' but I dunno why. I figure it's important. There's a set of books to look at halfway up the left side of the screen. Dunno what for.
9. Exit the room and go upstairs. Upstairs: Go left. The door should be ajar now, so go in. (but ONLY if you've clicked on all 4 symbols, read all 3 books, and seen the 'remember' part in the library!!) Go in the room. Hey, what's that in the corner? Click it.
10. After the scene, leave and go downstairs, to the dark hallway, and then to the cellar. You SHOULD be able to enter the cellar now. If you didn't click all 4 symbols and read all 3 books BEFORE you found the girl ghost, then you won't be able to get into the cellar now and you'll have to start the game over.
Cellar: Get the axe in the corner and use it to bust thru the wall.
11. Tunnels: In the 2nd area, there's a door on the left (hard to see) that leads to a locked area. You'll come back here soon. Go straight. In the 5th/last room, find a key for the locked area in the hole. Go to the locked area.
12 Enter the symbols or run!
-The small door is to run. RUN!! Click fast or they'll get you. It's an alternate ending.
-Enter the symbols. I dunno what symbol is what, so I can't say what order to click them. However, if you...

Good!

The most interesting avoider game I've seen! It's nice to have characters and a story and color and backgrounds and such. :)

:)

You're the saviour! You are one of a number of people who have helped keep this entry in the Portal!

FrostedMuffins responds:

Thanks for the review and the final protection point!

The game wasn't bad.

It has some problems. The scoring is messed up. I had 1 point the whole time, and he was at 15, yet after 12 throws, it said I had won. I had been on number 11 and he was at number 13, so he had passed me.

Several times, we hit 'doubles' or 'triples(?)' and yet neither score ever changed.

Once done, it said MAIN MENU, but clicking it did nothing.

Otherwise, I suppose it could be good.

Not bad at all.

Hard ass level should be changed to hard near impossible level of massive clouded death and doom level. I got thru it though. ...eventually. When I got into the ship, the bullets didnt go far if I fired too fast. They returned to the ship. A tree as a hero? I guess if GreenCastle: DoubleExodus has proven that sometimes, you can do things like that, and it worked ok here too. Fun game. With a few trweaks, it could be awesome. :)

CrimsonShadows responds:

Thanks :) If this makes it past the portal I'll work hard to fix all the glitches I can, and probably make a sequel with an improved engine

It's good, but...

1. Make the mouse cursor visible. When you go out of the window area, the bar stops moving.
2. Make the bar a bit faster. I lost a ball because I couldn't get over in time.
3. I destroyed all the blocks, but then what? I had only the 3 metal spiky balls, and yet no new level came up.
4. The letters on the instructions are so small that they are hard to read.

Otherwise, great. :)

Dieflash? Yup, I died.

...after unloading a whole clip into a terrorist. And he kept walking!!

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